As you will come to find out, I am a HUGE retro gamer. There is nothing I love more then losing a few friendships over a game of Dr. Mario on my NES. I have spent far more money then I would care to admit on my retro gaming collection and of all the cool and rare carts in my various drawers, Contra for the NES continues to be my favorite! I have played this game to the point where I have mentally mapped out every level including which power-ups are where, and where each enemy will spawn. I can now successfully complete the game without punching in the infamous Konami Code. So here goes nothing! A throwback Thursday review of Contra for the Nintendo Entertainment system.
The Good:
Contra really pushed the NES to its limits with sprite counts and even an attempt at three dimensional levels on an 8-bit system. (A rather successful attempt at that for the time.) Some of my favorite things about Contra are the end level bosses. Although some were pretty tough and a few left more to be desired, it was nice to see variety, and nothing can match the sense of accomplishment when you finally figure out the weak spot! It was also great to have a multiplayer platformer that you didn't have to take turns on. I found it more fun to be working together at completing the game instead of seeing ho could rack up the most points. Finally for the good, Contra gave you a decent array of weaponry (at least for the time period of games) the allowed you to look at situations differently depending on which upgrade you currently had.
The Bad:
Alright let's talk about the elephant in the room here. Contra is notoriously difficult, but seriously what retro game isn't? almost all of them are! Even Konami realized this and gave us a little help with their special code! (Lives on the house!) Another issue that isn't quite game breaking but rather irritating (to me at least) is all the sprites that take up the screen. This is great and all, having plety of enemies to blast, but the NES's hardware could only handle so much. When the screen became loaded with enemies bullets and everything else cluttering the screen the sprites would start to rapidly flash. This wasn't all that bad as they flashed fast enough for you to understand where everything still was it was just irritating sometimes.
The Ugly:
I only have one point for the ugly and that is the Red Falcon. *Spoiler Alert* When you've finally blasted your way through all the baddies and found your way to the aggravating Alien's Lair you knew you were close to the end. Expecting an awesome final battle boss, given all the really cool bosses you met along the way, you instead find yourself wasting rounds into a giant heart that barely fights back. The minions that spawn around the heart every now and then are extremely easy to dodge and kill leaving a lot to be desired at the end of the game, but hey, its the NES after all.
To sum it all up Contra is a fantastic game if your looking for the next cart to put into your collection. Grab a friend for twice the fun and remember up, up, down, down, left, right, left, right, B, A, start
BigFig Gaming
BigFig Gaming is a blog By Gamers, For Gamers. We promise to deliver true and honest reviews that are not changed by marketing pressure.
Thursday, April 2, 2015
Sunday, March 29, 2015
Watch list: Besiege
If you're into physics based sandbox games, you should keep an eye on Besiege by Spiderling Studios. Keep in mind however that this game is an early access game on steam and has it's quarks. So let's get into the review!
The Good:
Personally I love sandbox games and Spiderling has pulled it off very well. There isn't much to the campaign mode right now but what they do have is really quite fun! In my first few minutes of game play I was kind of frustrated (More in The Bad) until i figured out the key binding system that drives the game! Spiderling gives you an array of devices and weapons for you to get creative with, some of which I still have to figure out. The overall look of Besiege give a very simplistic and artistic atmosphere that matches perfectly with a sandbox game. I was also quite impressed at how my low power school issued laptop was able to run the game extremely well.
The Bad:
To start off I'd have to say that there really aren't enough tutorials on all of the gadgets that you can play with in the game. I would like to see some tutorial specific levels and example machines that you can build upon. The campaign is quite short but don't let that be a deciding factor as there is plenty more of it to come. (Even a moon based level!) I feel as though the wheels on your machine are either too powerful or just don't get enough friction. They seem to spin on the ground and not propel you as much as they should, especially for heavy wheels that are as big as a man.
The Ugly:
Oh the freaking physics! It took me days to finally get used to the very strange physics that are in the game. Specifically the flying physics! I spent 5 hours straight in the sandbox mode just tinkering with different flying contraptions until i finally had lift off! To me that is the only big downfall of the game that needs a slight tweak in the engine or the gadgets used to make flying machines.
Summery:
I would definitely suggest Besiege to anyone who enjoys physics based sandbox carnage! It makes a great time killer too! Buy the game now while it's cheap because it is a very promising that has plenty more to come!
The Good:
Personally I love sandbox games and Spiderling has pulled it off very well. There isn't much to the campaign mode right now but what they do have is really quite fun! In my first few minutes of game play I was kind of frustrated (More in The Bad) until i figured out the key binding system that drives the game! Spiderling gives you an array of devices and weapons for you to get creative with, some of which I still have to figure out. The overall look of Besiege give a very simplistic and artistic atmosphere that matches perfectly with a sandbox game. I was also quite impressed at how my low power school issued laptop was able to run the game extremely well.
The Bad:
To start off I'd have to say that there really aren't enough tutorials on all of the gadgets that you can play with in the game. I would like to see some tutorial specific levels and example machines that you can build upon. The campaign is quite short but don't let that be a deciding factor as there is plenty more of it to come. (Even a moon based level!) I feel as though the wheels on your machine are either too powerful or just don't get enough friction. They seem to spin on the ground and not propel you as much as they should, especially for heavy wheels that are as big as a man.
The Ugly:
Oh the freaking physics! It took me days to finally get used to the very strange physics that are in the game. Specifically the flying physics! I spent 5 hours straight in the sandbox mode just tinkering with different flying contraptions until i finally had lift off! To me that is the only big downfall of the game that needs a slight tweak in the engine or the gadgets used to make flying machines.
Summery:
I would definitely suggest Besiege to anyone who enjoys physics based sandbox carnage! It makes a great time killer too! Buy the game now while it's cheap because it is a very promising that has plenty more to come!
Saturday, March 28, 2015
Oh Baby!
Hello and welcome to BigFig Games! Simply put this is a blog made by gamers for gamers where we showcase and review (maybe even rant) about nerdy, geeky, and game related products! Now you might be asking yourself... "what separates BigFig from other game review sites?" Simple! We are gamers that know what we want in a product, not producers that decide the game is crap because its graphics are less than note worthy. We know what gamers want and what they are looking for because we are gamers! So if you want true and honest reviews without all the marketing biased mumbo jumbo you've come to the right place! Welcome to BigFig, we hope you enjoy!
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